A collection of pixel-art VFX built from my own effects library.
The combat effects started as real-time VFX I made in Unity; the flame and impact sprites are flipbooks I drew frame by frame. Each one was reworked into chunky, low-res pixel art at 96–192 px, with timing tuned for 2D games.
Inside:
- Fire, lightning, ice & water, holy & dark, nature, poison and wind combat effects
- Slashes and hit sparks
- Hand-drawn flame and impact animations (grey originals vs. pixel versions)
- One effect shown in eight palettes and four camera angles
- A frame-by-frame breakdown of a meteor impact
All art is hand-made by me. No AI-generated art.
—
P.S. I ended up turning this workflow into a small tool. If you'd like to use these effects in your own game as sprite sheets, it's here: https://hun0fx.itch.io/pixel-art-vfx-generator